An effective in-store product Story answers a question about the Product in front of the Shopper. Build it from short, tappable Story Cards that reveal useful details, let people explore at their own pace and offer an appropriate next step. Adapt the same underlying story to the physical fixture and mobile context.
Start with a question at the shelf
A Shopper looking at an espresso machine may want to see how the milk system cleans. Someone holding a boxed speaker may want to check its size or hear it through an approved demonstration. The Story should make that detail accessible without asking them to work through a complete launch film.
Ask store colleagues which questions they answer repeatedly. Choose one primary question for each Story, then gather approved Product images, demonstrations, specifications and claim wording. Discovery can be enjoyable as well as useful: a reveal, a hands-on invitation or an unexpected detail can make the Product more interesting.
For category-specific planning, see the audio launch guide and the personal care launch guide.
Use this example Story Card sequence
This coffee-machine example is an illustrative storyboard, rather than a claim about a particular model.
| Story Card | Shopper question | Suggested content | Optional action | | --- | --- | --- | --- | | Make a favourite drink | What could I make with this? | Show a drink being prepared | Explore drink choices | | See the milk system | How does it work? | Close-up of the actual mechanism | Watch the demonstration | | Check the daily routine | How much cleaning is involved? | Approved cleaning steps | Open care information | | Find the right fit | Will it fit my kitchen? | Dimensions and clearance illustration | Compare sizes | | Choose a next step | What do I do now? | Model name and relevant options | Check retailer availability |
Use as many cards as the question needs. Five cards can be a useful first storyboard, but completion time and card count should follow testing with the intended audience. Let Shoppers skip, revisit and pause content; an early exit after finding the answer can still be a useful outcome.
Make each card understandable on its own
Show the Product clearly and make one point at a time. Use readable copy, accurate captions and visual demonstrations that make sense without ambient sound. Keep essential information available long enough to read. Avoid promising a performance benefit that the approved Product evidence does not support.
Do not force video into every card. A labelled diagram, photograph, comparison or question may answer the Shopper more directly. Provide a text equivalent for information conveyed through motion, and check contrast, touch controls and reduced-motion behaviour.
Adapt the entry point to the Touchpoint
On an Interactive Display, a visible invitation such as “See how it cleans” can open the relevant Story directly. On a shelf QR code or NFC Touchpoint, the physical prompt and first mobile card should answer the same question. A scan promising dimensions should not land on a general Brand homepage.
Check the physical and digital Experience together: Product visibility, lighting, screen angle, mobile loading, reach and space for a store colleague to stand alongside someone. Make navigation usable without relying on colour or swipe gestures alone.
Plan creation and updates
The Brand supplies approved Product information; the creative team or agency develops the storyboard; the Retailer agrees placement and onward destinations. Confirm who owns localisation, publishing and corrections. Build the first Story early enough to test it on the intended screen and a representative phone before print or fixture production is locked.
Separate reusable video from changeable text where the implementation supports it. This makes localisation and later corrections easier. Keep an approved version, a change log and a recovery route if an update causes a problem. Review quotes, awards and Product availability before adding them after launch.
Measure the questions people explore
Where the configured tracking supports them, review Story starts, individual card views, navigation choices and onward actions. Define what counts as a view and a completed Story before calculating completion rate. Report completed eligible Story starts divided by eligible Story starts, with the period and exclusions stated.
Card progression shows behaviour within the Experience; it does not demonstrate that every card was understood or that a purchase followed. Use the findings to improve unclear cards and put common questions within easy reach.
Product Story checklist
- One clear Shopper question and an approved Product evidence source
- A storyboard with optional depth and a useful next step
- Readable text, captions and accessible controls on target devices
- Physical prompt matched to the opening card
- Retailer-approved destinations and a named update owner
- Defined tracking rules and a tested preview before launch
Help Shoppers explore with MyStories
MyStories is MyPlayer’s story-style Experience capability. Use it to connect Product information with the questions people want to explore in store, alongside your creative and retail partners. Discuss a Product Story for your launch.
Frequently Asked Questions
How many cards should an in-store product Story contain?
Use enough cards to answer the main question without forcing unnecessary steps. Test a short sequence first and add optional detail where Shoppers need it.
Can we reuse existing video in a retail Story?
Yes, where the footage answers a relevant question and its usage rights are clear. Re-edit for the target viewport, add appropriate text and captions, and check that the Product claim remains accurate.
Should Story Cards advance automatically?
Give Shoppers clear navigation and control over timed content. If cards auto-advance, provide a way to pause or revisit them and test whether people have enough time to read.
Does Story completion prove a sale?
No. Completion records a defined action within the Story. Purchase outcomes need separate evidence and an appropriate attribution method. ## Related guides - [Design the first few seconds at the fixture](/guides/content-and-experience/how-to-design-for-the-first-three-seconds-at-the-fixture) - [Prepare silent-first retail video](/guides/content-and-experience/how-to-write-and-edit-video-for-silent-retail-displays) - [Keep launch content current](/guides/content-and-experience/how-to-update-launch-content-after-day-one)
Ready to transform your physical retail experience?
Join the brands driving deeper engagement and measurable ROI at the shelf edge.
Discuss Your Strategy