Retail Glossary

How to Design an Interactive Retail Display Journey

An interactive display journey should feel shorter than the decision it helps with.

Begin with one job

Every journey should have a primary job: educate, compare, recommend, capture preference, promote an offer or continue to purchase. Trying to do all of these at once usually creates clutter.

Design the first decision

The first screen or QR landing page matters most. It should offer a simple choice, not a wall of content. For example: choose your need, compare the range, watch a quick demo, find the right model or view today's offer.

Create useful branches

A strong journey branches around shopper needs. A laptop buyer might choose work, gaming or study. A beauty shopper might choose skin concern. A smart home shopper might choose security, convenience or energy saving.

End with a next step

The journey should not dead-end. It should help the customer go to the retailer PDP, call staff, save information, scan a QR code, compare products or view the right product on the display.

Frequently Asked Questions

What makes a display interactive?

Why does interactivity matter for retail media?

How does MyPlayer support this?

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